Doom 3 casts you as the newest transfer to a civilian research outpost on Mars, where the Union Aerospace Corporation has begun analyzing artifacts excavated from a recent archeological dig. As anyone who's watched any movie ever could probably have predicted, things take a turn for the demonic pretty quickly, and before long Hell is both figuratively and literally breaking loose all over Mars City.
In 2012, Doom 3: BFG Edition feels like it's arrived at the perfect time.
Intelligent (if slightly aggressive) lighting helps thicken the atmosphere, lending the complex an appropriate sense of soulless sterility before the inevitable demonic invasion, and a macabre, horror film menace afterwards. While it isn't technically impressive by today's standards, it's applied artfully, elevating simple monster appearances to the kind of jump scares Resident Evil used to care about delivering. Anyone with a godly gaming PC experienced this back in '04, but for those who only experienced Doom 3 as a watered-down console release on the original Xbox, BFG Edition is a real treat. Even some PC owners couldn't have run it on the highest resolution at a blazing 60 frames per second as it's presented here.
Doom 3 is, in every way, a post-Half Life FPS. It's impossible to ignore the influence Valve's opus had on id's big sequel. The slower pace, the added emphasis on story, and the inclusion of light adventure elements were all radical departures for the franchise. Where Doom 1 and 2 were all about circle strafing while unloading hundreds of rounds into a swarm of imps, Doom 3 is about managing your ammo as you fight one or two at a time. That might sound a bit underwhelming, but the tight quarters and myriad ways in which your foes can ambush you makes it anything but. Enemies lurk behind dense shadows, jump down out of ceiling vents, and crawl through mangled pipelines in every room, keeping you from ever feeling safe.Adding to this air of desperation is the way Doom 3 adheres to the old tenets of FPS gameplay. Health doesn't regenerate, and hell knights don't exactly drop shotgun ammo, so every time you eat a fireball to the face, or hit nothing but air with a volley of plasma bolts, it really hurts. You know that's another health pack or ammo pickup wasted – consequently, each one of those feels earned. While there's just enough munitions to scrape by on in plain sight, exploration is handsomely rewarded. Heading down a dimly lit corridor feels terrifying, but knowing there could be a shiny new plasma rifle at the other end of it makes facing the darkness feel entirely worthwhile.
Doom 3 keeps you from ever feeling safe.
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Unfortunately, for all its merit, BFG Edition fumbles the ball in a number of baffling ways. Load times are atrocious, (particularly on PS3), mandatory auto-saves interrupt gameplay, and there's absolutely no way to customize your control settings.
The BFG Edition also packs a few bells and whistles in the form of additional content and gameplay tweaks, but it seems like for every step forward, another gets taken back. An option for 3D displays is present, though setups prone to ghosting will suffer from it greatly. Doom 1 and 2 are playable, along with the bulk of their additional campaigns (including Thy Flesh Consumed), but their presentation makes them feel like a bit of an afterthought. Plain, ugly menus sit between thick black bars due to the 4:3 aspect ratio, and there's no way to return to the title select screen from either, forcing you to quit out and restart BFG entirely. You'll be thankful that the flashlight in Doom 3 is now a toggle instead of a separate weapon you need to equip, but it no longer casts dynamic shadows, even in the PC version. These are minor issues, but they represent missed opportunities to make BFG Edition the ultimate Doom showcase it rightfully ought to have been.
Verdict
Doom 3 is a very good game, probably better than you remember. For PS3 owners who've never gotten any of this content, it's a particularly great deal. BFG Edition is a tough sell for the PC crowd, but console jockeys who missed it when it was the next big thing should dive on in. While several nagging issues can make it feel more like a rushed port rather than the definitive director's cut it should be, there's no denying that Doom 3 has improved with age.